![]() You used a field map to determine how mismatched fields would be merged and formatted in the new layer. You have merged two polygon layers into one new layer. Also remove the NorwayMinorIslands layer. Thanks for reading trough and for any tip. In the Contents pane, right-click NorwayLand and click Remove. More in general, if there are, and where can I read about them, algorithms to merge a group of polygons and get the union connectivity. I'd like some feedback to know if it's a reasonable way to do it. I don't know if there is a standard way to do this. It doesn't work if the union forms a hole. Switch back and forth untill the first node is found again.Once a node in the list is found, go to the other element and add nodes from there, How to combine polygons The object has many polygons and I want to combine those selected ring polygons as a polygon.Add nodes from that element moving anti-clockwise To connect the two groups chose the bridge tool from the menu bar and select a point on the border of the first polygon group.Find the first node in any polygon that is not in the list and mark it,.Get the list of shared nodes (in this case ).Polygons can share any number of faces (the resulting element can also have a hole, but this is an edge case).It doesn't matter what is the first node index in C, but it must be ordered anti-clockwise as well.All polygons have their connectivities ordered anti-clockwise (so if A has face, B has face etc.).What I want to do is to merge them into the union polygon and get the connectivity back: These two polygons share 2 faces (1, 2) and (2, 3). To add detail geometry, bring assets from Maya to Mudbox. I am struggling with implementing an algorithm that does one simple thing:Ĭonsider two polygons (one can just draw any two polygons and number their vertices), whose connectivities in a node list are: Brush-based workflows are effective for creating polygons or textures. ![]()
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